One of my projects I've toyed in the past with, was 3D version of popular The Incredible Machine game. Of course you can work out how it worked (or rather didn't) with Unity's physics that are non-deterministic. Therefore it is in backburner right now.
What are some good deterministic (everything works out always the same for same set of forces, masses, etc.) 3D physics engines? Just say names, I'll work out integration myself now that there are plugins in free version (probably would make C# wrapper for their API).
victorgrant replied
392 weeks ago