When examining the way the game is played, the armor is under-represented. We wanted to increase the role of the tank as a team-based playground, and add incentives so that tank pilots choose the tank. The most important modification is the possibility for team members to appear directly in the tank, as they already do in the heavy tank. This will also contribute to the "filling" of the tank, which will increase its efficiency. We also applied buffs to the tank pilot's abilities and armor armor, now as strong as the heavy tank. Given its shape, the tank remains more likely to destroy caterpillars and weapons than the heavy tank. Thanks
I didn't find the right solution from the Internet.
victorgrant replied
396 weeks ago